// Configuration of soundManager audio player.// For the wrapper, define a "playlist" array and set// the variable "currentTrack" (to an index in the playlist)//--------------------------------------------// Playlist//--------------------------------------------playlist = new Array();playlist[0] = "audio/Mass_Romantic.mp3"; playlist[1] = "audio/My_Rights_Versus_Yours.mp3"; playlist[2] = "audio/The_Laws_Have_Changed.mp3";playlist[3] = "audio/Myriad_Harbour.mp3";playlist[4] = "audio/The_Bleeding_Heart_Show.mp3";playlist[5] = "audio/All_The_Things_That_Go_To_Make_Heaven And Earth.mp3";var currentTrack = 0;var useArtwork = false;var loopPlaylist = true;var changeToggleLabel = true; // Label can be changed in soundmanager_wrapper.jsvar useControls = true;var autoPlay = false;//--------------------------------------------// Player configuration (optional)//--------------------------------------------			soundManager.debugMode = false;soundManager.defaultOptions = {  'autoLoad': false,            	// enable automatic loading (otherwise .load() will be called on demand with .play()..  'stream': true,               	// allows playing before entire file has loaded (recommended)  'autoPlay': false,           		// enable playing of file as soon as possible (much faster if "stream" is true)  'onid3': null,                	// callback function for "ID3 data is added/available"  'onload': null,  					// callback function for "load finished"  'whileloading': null,				// callback function for "download progress update" (X of Y bytes received)  'onplay': null,					// callback for "play" start  'whileplaying': null,         	// callback during play (position update)  'onstop': null,               	// callback for "user stop"  'onfinish': songFinished,			// callback function for "sound finished playing"  'onbeforefinish': null,       	// callback for "before sound finished playing (at [time])"  'onbeforefinishtime': 5000,   	// offset (milliseconds) before end of sound to trigger beforefinish..  'onbeforefinishcomplete':null,	// function to call when said sound finishes playing  'onjustbeforefinish':null,     	// callback for [n] msec before end of current sound  'onjustbeforefinishtime':200,  	// [n] - if not using, set to 0 (or null handler) and event will not fire.  'multiShot': false,             	// let sounds "restart" or layer on top of each other when played multiple times..  'pan': 0,                      	// "pan" settings, left-to-right, -100 to 100  'volume': 100                  	// self-explanatory. 0-100, the latter being the max.}
